Wild Gnome

Wild Gnomes of Oowatai

Type: Humanoid (gnome)
Size: Small
Speed: Normal
Ability Score Modifiers: +2 Con, +2 Dex, -2 Wis
Languages: Common, Wild Gnome
Traits:

  • Illusion Resistance (1 RP)
    Prerequisites: None.
    Benefit: Members of this race gain a +2 racial bonus on saving throws against illusion spells or effects.
  • Perception Skill Bonus
    Skill Bonus (2 RP)
    Prerequisites: None.
    Benefits: Pick a single skill. Members of this race gain a +2 racial bonus on skill checks made with this skill. Alternatively, pick two related skills—each member of this race gains a +1 racial bonus on these skills during character creation.
    Special: This trait can be taken up to three times. Each time it is taken, choose a different skill (+2 bonus) or two different skills (+1 bonus on one of character’s choice).
  • Perform Skill Bonus
    Skill Bonus (2 RP)
    Prerequisites: None.
    Benefits: Pick a single skill. Members of this race gain a +2 racial bonus on skill checks made with this skill. Alternatively, pick two related skills—each member of this race gains a +1 racial bonus on these skills during character creation.
    Special: This trait can be taken up to three times. Each time it is taken, choose a different skill (+2 bonus) or two different skills (+1 bonus on one of character’s choice).
  • Gnome Magic (2 RP)
    Prerequisites: Gnome subtype.
    Benefit: Members of this race gain a +1 bonus to the DC of any saving throws against illusion spells that they cast. Members of this race with a Charisma score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the user’s character level):

1/day—dancing lights, ghost sound, prestidigitation, speak with animals.

The DC is equal to 10 + the spell’s level + the user’s Charisma modifier.

  • Poison Use (1 RP)
    Prerequisites: None.
    Benefit: Members of this race are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons.
  • Swarming (1 or 2 RP)
    Prerequisites: Medium or smaller size.
    Benefit: Members of this race are used to living and fighting communally with other members of their race. Up to two members of this race can share the same square at the same time. If two members of this race that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
    Special: If the race is Small or smaller, this trait costs 1 RP. If the race is Medium, it costs 2 RP.

Prerequisites: None.
Benefit: Choose up to two weapons, or one weapon and a racial weapon group. When choosing a racial weapon group, you must choose a group that includes the same name as one of your subtypes. Members of this race are proficient with those weapons. For the purposes of weapon familiarity, all bows are considered one weapon.
Special: This trait can be taken up to two times. The second time it is taken, the race becomes proficient with another two weapons or one weapon and a racial weapon group.

  • Low-Light Vision
    Low-Light Vision (1 RP)

Prerequisites: None.
Benefit: Members of this race can see twice as far as a race with normal vision in conditions of dim light.

Wild Gnome

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